Archive | Design

30 June 2008 ~ 0 Comments

The most critical requirement

MilkA design can do everything right, but one small flaw can still sink it. Case in point: US Wal-mart and Costco stores are rolling out a new milk gallon [NY Times] that is a huge improvement over the old version. Because of its shape, the new bottle is much easier to handle and transport. This, in turn, makes it cheaper for consumers. It’s also a better fit in most new refrigerators, is kinder to the environment, and keeps the milk fresher.

Still, some consumers are profoundly unhappy with the new design. (“I hate it,” was one woman’s response.) Why? The new, rectangular bottle shape makes it difficult to pour the milk without spilling. Silly, stupid little detail! Yet a critical requirement, perhaps the most important one to the product’s success.

I’ve been in design meetings where the user’s needs and expectations are relegated to the “nice to have” pile; most requirements are about “efficiencies” and “cost savings”. While these are noble goals for a design project, they are irrelevant if the product’s interface annoys the end user. (No efficiencies at all can be realized if the product doesn’t get used.) UI requirements are critical to most projects’ success.

[Photo: Flickr]

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05 March 2008 ~ 2 Comments

Q: Why does good design matter? A: Trust

There’s a great article on FoundRead today about the importance of design, particularly for web startups. The article has a few choice quotes, but I was particularly drawn to this one:

When people visit your website, most won’t go through a fact-finding expedition to figure out your Series A numbers, who your investors are, and what your story is just to decide if your company can be trusted. Initial trust is a gut-feeling. The easiest way to put your company on that path is via well executed visual design that shows you put some effort, and money, into delivering a first-rate and satisfying experience to your customers.

I met recently with a prospect who wants to position his business as a high-end, “luxury” service provider. After much discussion about what this entails, I suggested we devise a strategy for their websites that tries to build trust rather than traffic or sales leads. This is, of course, a hard sell for most folks looking for ROI. It’s an odd objective, “building trust”. All the common indicators of website performance—traffic, sales, referrals, search engine positioning, etc.—are relatively easy to measure. But trust? Trust boils down to “gut feeling”, as the FoundRead article explains, and that is nigh impossible to quantify.

One of the biggest challenges I face in my day-to-day work is that much of what individuals consider trustworthy (especially when dealing with a primarily visual medium, like the web) is obtained from subtle cues that are specific to their own culture. Japanese users expect a different visual experience than someone from the Middle East, or from Central America. There are many companies in Central America that are trying to reach out to international audiences (especially in the US), and expect their websites to have “the best design possible” (in other words, to present a trustworthy image). However, in many cases clients are unprepared (or unable) to judge the trustworthiness of a design aimed at a different culture because their gut tells them something’s wrong. (In the case of designs aimed at US audiences, the reaction I usually get is that “it looks too dry”, by which they mean that not everything is flashing and blinking and bleeping and blaring music at the user.)

This is not an easy problem to solve. Empathy is one of the most valuable traits a designer can bring to a project, but empathy is not something that can be taught. While the designer can be very empathetic, there are good chances that the client won’t be, and the designer can do little to tell the client’s gut how to react.

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11 August 2007 ~ 0 Comments

Thumbs too big for iPhone? Hack 'em!

File under the “Change the User, not the User Interface” dept:

Tiny displays, limited functionality, itty-bitty keyboard buttons and now the iPhone’s entirely virtual keyboard whose keys can be hard to hit for some people have given folks something to talk about. Taking matters to a level that I believe is unheard of in the technology world, however, 28-year-old Thomas Martel in Bonnie Brae (a Denver, CO neighborhood) decided to solve his large handed problem by surgically altering his thumbs to make it easier to use his iPhone.

Juicy details at tuaw.com.

Update: This is probably a hoax. Love the internets!

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09 August 2007 ~ 0 Comments

UX on a plane

Xeni Jardin liked the Virgin America inaugural flight: “Cabin interior feels like a big happy iPod.” Seems like an apt comparison: the airline travel experience has been in need of a UX reevaluation for a while, and it seems like VA is pulling an “Apple” on this industry.

This is an exciting time to be a UX designer. How many more stagnant industries are in line to be turned into “a big happy iPod”?

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27 June 2007 ~ 1 Comment

Brian Eno on the pathetic nature of computer UIs

Computers are hopeless! They?re so under-evolved! Of course, they offer the promise of the future of music, but Jesus, they?re badly designed! The fact that three million years of muscular evolution should end up being translated into an index finger clicking a mouse, this is the problem. Think of any analogue instrument: playing a guitar, for instance, you?re doing at least six things at once. I believe musicians have shrunk to fit the pathetic nature of the interfaces.

(From a 2001 interview for MOJO.)

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